![]() ![]() The hunt for Agility orbs and Hidden orbs remain a fun diversion from the usual doldrums, but that can only go so far. Who wants to drive when you can leap from building to building, and ranged combat will always supercede a punch. ![]() There is no doubt a practical system like this is rewarding for players who put in the time, yet it is ultimately let down by the simplistic nature of Crackdown’s gameplay. The better you get, the cooler your perks for the discipline, such as getting jump jets and transforming Agency vehicles. The more you use guns, the better your Firearm skill, melee attacks improve your Strength, and so on. Explosive, Agility, Firearm, Driving, and Strength skills are improved simply by doing associated activities. Outside of the final boss, the rest of the cast are too one-dimensional for their own good.Ī Crackdown game is all about the orbs, and Crackdown 3 is no exception. Yet, it would have been more intriguing to learn more about said villains. The various introductory comic book style sequences flesh these characters out a little, and the mechanics to bring them down expands beyond constant shooting, which breaks the monotony. The consolation is that the boss fights offer more entertainment and challenge compared to the cookie cutter encounters strewn throughout Crackdown 3. How you tackle them is entirely your choice, and you can make things easier by starting from the bottom of the food chain.Įnemy designs may offer some variety alongside the various outposts/monorail stations/refineries etc for players to dismantle, but it all comes down to repeating the same activities over and over again as you bring down Terra Nova. The Terra Nova corporation is made up of a hierarchy that consists of minibosses and their leaders for each section of the company. Pulse Beam and homing rockets are your best friends. ![]() Melee is almost superfluous and ineffective, and for a game that relies so heavily on combat, it is not enjoyable, to say the least.Įven with the variety of weapons to choose from, several are flashy with no substance, and it becomes clear early on just which are essential to overcome foes and clearly overpowered. Sure, there are agility orbs to find by platforming, and races to gain driving orbs, but they are not key to progression. Ultimately, they are just skins with differing bonuses, nothing more.Īlthough such a paper-thin plot can be masked over with great gameplay and mechanics, Crackdown 3’s challenge lies in how long can you withstand the mind-numbing process of shooting everything you see in New Providence. While you have a choice of agents to pick from, including Jaxon, the minute differences in terms of increased experience in disciplines do little to differentiate them. And that says a lot for the obvious image the game is trying to project. The Agency’s Commander Jaxon’s (Crews) heartfelt and campy speech in the opening scenes is probably going to be more exciting than the rest of the game’s 8-10 hour campaign. Even with the star power of one Terry Crews, there is too little for players to be invested, in any semblance of a story. Right off the bat, Crackdown 3’s shallow plot never ventures beyond saving the world from evil. ![]()
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